Testing opens soon

Interactive adventures for young readers

Every story needs a hero. This time, it’s you.

Build ingenious gadgets. Get lost among the stars. Step into a world of fading magic. Pick a story, name your hero, and see where your choices take you.

Find your first adventure Coming to iPhone & iPad
Choose a door. Find your adventure.

The library

Three books. So many possible paths.

Gadgets and robots, sci-fi rescue missions, or cozy fantasy. Start wherever you like.

Three worn books with a mechanical eye peeking out, a curled purple tail, and an escaping bookmark.

A little imagination. A choice at every turn.

Read the story. Make it yours.

  1. Pick a book.

    Gadgets and robots, sci-fi rescue missions, or cozy fantasy. Start wherever you like.

  2. Make it yours.

    Name your hero, then name the world: your neighborhood, your starship, your magical land. The story remembers.

  3. Choose your path.

    Rush outside or check the cameras? Go left or right? Ask questions or run? Different choices lead to different scenes and different endings.

An open book rests on a wooden lectern, with a winding map and branching paths pouring from its pages.
A garage workbench full of tools, gadgets, and Asher’s computer.

Gadgets & robots

The Can Opener

The robots in your neighborhood have gone haywire, and nobody knows why. Luckily, you've got a garage full of scrap, your trusty monkey wrench, and Asher, your AI assistant and best friend. Turn junk into gear (a wrist-mounted blaster, magnet boots, a shield you name in the middle of a fight, and one very badly named tool), then follow the signal to whoever's behind it.

You name the neighborhood.

“Sir, I would like it noted that I asked you to test it on low.” — Asher
A fully covered explorer looks out into space from a starship.

Sci-fi adventure

The Space Walker

Your very first portal jump was supposed to land you in desert ruins. Instead, you land with a clank on a starship in deep space, and the portal snaps shut behind you. Explore the ship, meet a crew stranger than anything in your research notes, and fly rescue missions across the galaxy while you figure out how to get home.

You name the starship.

“In my experience, the universe is large enough that everything comes in useful in the end. Even the rope.” — Captain Aster
A cloaked mage and a purple-haired companion beside a magical doorway.

Cozy fantasy

The Summoned Mage

You wake up inside a ring of candles. The girl across from you has purple hair, cat's eyes, a tail, and some big news: she summoned you to save her world. Here, magic keeps the water running and the lamps lit, and it's slowly disappearing. Travel to a cozy town of beastfolk, make friends worth keeping, and find out what's draining the magic away. Fight, sneak, or find a gentler way through. And when it's over, decide whether you're going home at all.

You name the magical world.

"I made a door. Seems rude not to use it."

Worth another read

One more choice. One more chapter.

A silver foxkin tinkerer smiles as a small copper-and-teal robot offers a comically tiny wrench.

Real choices, real consequences.

A different choice means scenes you never saw the first time, so every reread is a new adventure.

Your hero, your world.

Your names are woven right into the story, so it feels like it was written about you.

Funny on purpose.

Villains who can’t get their own company name right. Robots who ignore you completely. A captain who is very tall and very blue.

Stories with heart.

The robots aren’t evil; something is making them sick. The crew looks out for each other. And sometimes the bravest move is the kind one.

For parents & reading partners

Screen time that’s actually reading.

Paths of Wonder turns reading into something kids ask to do. Every choice asks them to think about what might happen next, and the urge to see "what if I’d picked the other one?" keeps them turning pages.

Great for reading together.

Read aloud at bedtime and take turns picking the path.

A bearfolk parent in a teal cardigan reads a worn book with an eager cub pointing at the page.
Two robot adventurers in matching silver and green, inspired by Jeff and Ollie, with an arm around a shoulder, a worn book, and a map.

Made by a Dad, for his kid.

Paths of Wonder is created, written, and built by Jeff, an independent creator who wanted stories where kids aren’t along for the ride. They’re steering it.

Your A curious mint-green puff creature with lilac wings, tiny feet, and a curled fluffy tail.path starts here.

Pick a book. Name your hero. Make your first choice.

Testing opens soon

Coming to iPhone & iPad. Targeting mid-to-late October 2026.

Free previews and full-book unlocks are planned. Details before launch.

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